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Playing with Kids' Minds?

Media watchdogs have long argued that exposure to violence on television, and in movies and video games affects children’s behavior. That theory has received considerable support in behavioral research, but very little research has examined the impact of violent media on the brain. Now a recent study at the IU School of Medicine shows there are measurable differences in the brain patterns of adolescents while playing violent video games.

What the researchers found was a difference in brain activity between youths with diagnosed behavior disorders and normal adolescents when exposed to violent videos.

The departments of Radiology and Psychiatry used functional neuroimaging, a technology that is leading to more accurate methods of understanding mental problems and, hopefully, will lead to major advances in treatment. Neuroimaging is currently used to study such disorders as Parkinson and Alzheimer diseases and multiple sclerosis.

IUSM researchers hope that in the near future it will provide more definitive information in the diagnosis and treatment of such mental health disorders as depression, schizophrenia and bipolar disease. They also are optimistic that the technology will reveal secrets previously hidden in the minds of individuals.

“This study serves as a good first step in our ability to identify the relationship between violent media exposure and brain function,” says William Kronenberger, PhD, associate professor of psychiatry and study co-investigator. “I hope that future studies will get us closer to being able to assess the cause-and-effect relationship between exposure to violent TV and video games and neural activity.”

Using functional Magnetic Resonance Imaging (fMRI) to measure brain function, the IU researchers found that there was less activity in critical portions of the brains of the group previously diagnosed with disruptive behavior disorders (DBD).

Initial evidence demonstrates that adolescents with DBD have different frontal lobe activation patterns than teens without the disorder, with the fMRI scans showing less brain activity in the frontal lobe while the youths with DBD watch violent video games.

The frontal lobe is the area of the brain responsible for decision-making and behavior control, as well as attention and a variety of other cognitive functions.

“This is the first evidence that adolescents with aggressive, disruptive behavior disorders have brain activation patterns that are different from non-aggressive adolescents while watching video games,” says Dr. Kronenberger.

Some might interpret this information as proof that violent media exposure causes changes in brain functioning, but what it really indicates is that more studies are needed, Dr. Kronenberger notes.

Those studies, supported by the Center for Successful Parenting, are planned, including one that will look at brain functioning and the emotional responses of adolescents with different levels of aggressive behavior and different exposures to media violence.

The original study involved thirty-eight teens – nineteen with no history of significant behavioral problems and nineteen with DBD. The healthy teens, who were in the control group, had no history of violence. However, the DBD participants had experienced violent episodes in the six months prior to the study. Both groups, who were selected from the local public schools, were matched for age, gender and other factors to make them as comparable as possible.

DBD can be separated into two behavioral disorders. One group is characterized by persistent rule breaking and resistance to the limits of authority. The other consists of significant violations of the basic rights of others and includes such actions as destruction of property, theft, truancy, human or animal cruelty and fire setting. The study did not differentiate between the two.

In this study, conducted over a two-year period, teens with DBD and teens without DBD watched a car racing video game that had excitement without violent content and a James Bond video game that had excitement and moderately violent content. While watching the video games, the youths were scanned with fMRI to determine changes in brain activity.

The youths were not actually playing the video game because of the limitations imposed by the MRI equipment, but they did have the feeling of participation since they pushed a response button each time they thought the video character should take action. All of the youths in the study had some degree of prior exposure to video games.

In addition to determining that exposure to violent videos affects the brains of these two groups differently, the researchers found something else they believe deserves more study. They found that among subgroups of the non-aggressive adolescents there were differences in brain function related to the amount of violent media exposure the teens reported experiencing on television and in video games during the past year.

“There appears to be a relationship between the way the brain responds to experiencing video violence and the amount of past exposure to violent video games, movies and television,” says Dr. Kronenberger, who worked with principal investigator and neuro-radiologist Vince P. Matthews, MD, on the study.

These early findings confirm there is a difference in the brain activation patterns of youths with DBD and those without when exposed to a specific stimulus. There also may be a relationship between past history of violent media exposure and brain activity in normal subjects. These results indicate what part of the brain should be studied in future, more controlled research studies, researchers add.

Other IU researchers involved with the study are Mark Lowe, PhD, Tie-Qiang Li, PhD, Yang Wang, MD, and David Dunn, MD.